Echo Storm

Ten sectors of your own history, out of order. Something is drafting in your contrail, and it remembers the whole run.

  • ModesSix
  • Campaign10 sectors

You fly a grid. Behind you, the storm spawns echoes — replays of the path you personally flew moments ago — and they keep coming until the arena is a knot of your own decisions. Outrunning them is not enough, because they know where you went.

The answer is the Echo Snap: cut your timeline and the trail they are chasing is trimmed to almost nothing. It has a long cooldown, so knowing when to forget yourself is most of the game.

Every fifty seconds or so time holds and deals you three cards — permanent mutations for the rest of the run. Some make you faster; DEVIL’S BARGAIN pays 1.6× score and brings the echoes twenty percent sooner.

Survive long enough and THE ORIGINAL arrives. It is immune, it pays triple, and unlike the rest it remembers your entire run rather than a fragment of it.

What's in it

  • Six modes: Chill, Arcade, Nightmare, Score Attack, VS Duel and the Timeline campaign
  • A ten-sector campaign, each with a goal and three stars — survive, bank orbs, clear it without ever dashing
  • Fifteen temporal mutations drafted three at a time, stacking across a run
  • Daily seeds — two pilots on the same seed face the same storm schedule
  • Password save and load, a signed high-score board, and a replay of every run
  • Thirteen awards, from THREAD THE NEEDLE to CROWD OF ME to CLOSED THE LOOP

Controls

WASD / Arrows
Fly
Space or Enter
Dash
E
Echo Snap — cut your timeline so the echoes lose the trail
1 / 2 / 3
Pick a mutation when time holds
P or Esc
Pause
M / N
Mute / change the music
R
Watch the replay of the run that just ended
P2: Arrows + /
Second pilot, in VS Duel

The Timeline — ten sectors

  • I. Wake — you wake mid-flight; the instruments insist you have flown this grid before
  • II. Pillars — the wreckage of dead timelines juts through the grid
  • III. The Vault — a cache of stolen seconds, walled away where you left them
  • IV. Crossfire — time tears along the seams of the arena; ride the rifts
  • V. Hall of Mirrors
  • VI. The Glutton
  • VII. Minefield
  • VIII. The Siege
  • IX. No Future
  • X. The Origin

The cast

The Original

The echo that remembers everything

The others replay a fragment. This one has your whole run. It is immune, it pays triple, and when its span burns out it takes two of your echoes with it.