Arrow Fall

An archery trial in the amber hills.

  • ModesThree
  • BowsFive

A first-person archery game that runs out of a single HTML file. Draw is a hold, not a click — the longer you pull the flatter the arrow flies, and the bow sways the entire time you are deciding.

Wave Defense is the main event: stone golems march on a heart-totem and you hold the ring around it as long as you can. Target Gauntlet is the opposite discipline — seventy-five seconds on the north range against rings, movers, pop-ups and clay skeet. Physics Playground just hands you crates, cuttable ropes, a gong, balloons and melons, and asks you to make a mess.

Four arrows sit under your left hand — broadhead, piercer, splitshot and ember — and swapping mid-wave is usually the difference. Push the waves far enough and the Gravelord wakes, then comes back with a higher numeral after its name each time.

Five bows unlock by rank, and they change the maths rather than a damage number. The Ashwood Hunter is slow and sways freely; by the time you reach the Stormcaller you are drawing a third faster with less than half the sway.

Keyboard and mouse are the supported way to play. The build says plainly that touch and gamepad are not yet verified, and that aiming still needs the visual reticle.

What's in it

  • Three modes: Wave Defense, Target Gauntlet and Physics Playground
  • Five bows unlocked by rank, each with its own draw time, sway and arrow speed
  • Four arrow types, swappable mid-wave
  • The Gravelord as a recurring boss, escalating through numerals as the waves climb
  • Assist presets — Steady and Practice change the timing and precision rules, and runs made under them are marked Assisted so they cannot displace a Standard best
  • Full key rebinding, one-hand layouts for either hand, aim-speed and sensitivity sliders, and a rank code you can copy out to carry progress between sessions

Controls

W / A / S / D
Move
Mouse or Arrows
Aim — pointer lock when the browser allows it
Hold F or left mouse
Draw; release to loose
1 / 2 / 3 / 4
Broadhead, Piercer, Splitshot, Ember
E
Cycle arrows
Left Shift
Sprint
Space
Jump
H
Help
P or Esc
Pause — never rebindable, always available

The bows

  • Ashwood Hunter — plain, honest wood; the slowest draw and the freest sway
  • Yew Longbow — tall, pale, brass-bound; a deep classic D-profile
  • Composite — dark lacquer working limbs, ivory siyahs curling past the string
  • Stormcaller — charcoal, amber runes, gold filigree; a heavy war-bow that draws fast, hits hardest and barely sways
  • Aurora, the Dawn Bow — white-gold and breathing light, on a long sweeping brace

The cast

The Gravelord

What wakes when you last too long

Announces itself, takes the field, and returns with a numeral after its name every time you push the waves higher.