The Gravelord
What wakes when you last too long
Announces itself, takes the field, and returns with a numeral after its name every time you push the waves higher.
A first-person archery game that runs out of a single HTML file. Draw is a hold, not a click — the longer you pull the flatter the arrow flies, and the bow sways the entire time you are deciding.
Wave Defense is the main event: stone golems march on a heart-totem and you hold the ring around it as long as you can. Target Gauntlet is the opposite discipline — seventy-five seconds on the north range against rings, movers, pop-ups and clay skeet. Physics Playground just hands you crates, cuttable ropes, a gong, balloons and melons, and asks you to make a mess.
Four arrows sit under your left hand — broadhead, piercer, splitshot and ember — and swapping mid-wave is usually the difference. Push the waves far enough and the Gravelord wakes, then comes back with a higher numeral after its name each time.
Five bows unlock by rank, and they change the maths rather than a damage number. The Ashwood Hunter is slow and sways freely; by the time you reach the Stormcaller you are drawing a third faster with less than half the sway.
Keyboard and mouse are the supported way to play. The build says plainly that touch and gamepad are not yet verified, and that aiming still needs the visual reticle.
What wakes when you last too long
Announces itself, takes the field, and returns with a numeral after its name every time you push the waves higher.